Presentation
Enhancing Team Performance and Task Duration Through Cross-Training
SessionLBR1: Late-Breaking Results
DescriptionThis study investigates the impact of cross-training versus role-specific training methods on team performance and task duration using the Artemis: Spaceship Simulator as a testbed. The following results were conducted using a total of 16 teams, half of the total to be collected.
Participants were divided into a role-specific group, receiving standard training and feedback, and a cross-training group. Teams consisted of 2-3 participants who underwent three training missions (either role-specific or cross-trained within each participants' role) and two final missions. Outcomes were evaluated using performance scores and mission duration. Good performance was indicated by the sum of enemy targets eliminated and weapons used, while poor performance was considered by the sum of hits to the ship and allied ships eliminated. A multivariate analysis was used to assess performance and mission duration across training types.
Multivariate analysis indicated significant differences in the intercepts across performance measures (F(3,27) = 2.980, p = .049, η2 = .249). The training type had a near-significant impact on overall performance scores (F(3,27) = 2.410, p = .089, η2 = .211), with cross-training particularly affecting the mission duration (B = 6, p = .017, η2 = .18) and positively influencing good performance scores (B = 6.437, p = .038, η2 = .14).
Preliminary results suggest that cross-training may enhance team performance, warranting further investigation with a complete dataset. These findings also align with the theoretical propositions made by Gorman et al., (2010), who explains that cross-training aims to develop shared knowledge, enhancing overall team performance.
Participants were divided into a role-specific group, receiving standard training and feedback, and a cross-training group. Teams consisted of 2-3 participants who underwent three training missions (either role-specific or cross-trained within each participants' role) and two final missions. Outcomes were evaluated using performance scores and mission duration. Good performance was indicated by the sum of enemy targets eliminated and weapons used, while poor performance was considered by the sum of hits to the ship and allied ships eliminated. A multivariate analysis was used to assess performance and mission duration across training types.
Multivariate analysis indicated significant differences in the intercepts across performance measures (F(3,27) = 2.980, p = .049, η2 = .249). The training type had a near-significant impact on overall performance scores (F(3,27) = 2.410, p = .089, η2 = .211), with cross-training particularly affecting the mission duration (B = 6, p = .017, η2 = .18) and positively influencing good performance scores (B = 6.437, p = .038, η2 = .14).
Preliminary results suggest that cross-training may enhance team performance, warranting further investigation with a complete dataset. These findings also align with the theoretical propositions made by Gorman et al., (2010), who explains that cross-training aims to develop shared knowledge, enhancing overall team performance.
Event Type
Late Breaking Results
TimeTuesday, September 10th3:30pm - 3:40pm MST
LocationFLW Salon I
