Presentation
Vection and Performance During Attention-Demanding Tasks in Virtual Reality
DescriptionWe investigated how attention-demanding aural and visual discrimination tasks attenuate vection and how task accuracy and response time are affected by experiencing various levels of vection-inducing motion in a virtual environment. Seventeen seated observers were presented simulated motion at various virtual camera speeds from stationary to 15 m/s down a straight virtual corridor. They viewed these displays through a Vive Pro Virtual Reality headset as they performed aural, visual discrimination tasks, or no task at all. Observers generally perceived less vection at all motion levels when they performed visual discrimination tasks compared to when they had no task. Increased vection was associated with reduced accuracy on the visual task and increased response time to the aural task. These results suggest that the amount of vection perceived in VR simulators can be attenuated when users perform attention-demanding tasks related to visual processing, and vection-producing motion can affect performance in attention-demanding tasks.
Contributors
Event Type
Lecture
TimeWednesday, September 11th11:35am - 11:55am MST
LocationFLW Salon J
Perception and Performance