Presentation
12. The Transferability of Pilots’ Video Gaming Experience to the Skills and Situation Awareness of Operating UAVs
SessionPoster Session 1
DescriptionUnmanned aerial vehicles (UAVs), or drones, have been implemented in various industries to reduce human involvement in their operations (Custers, 2016). However, increased automation can lead to increased mishaps or reduced safety as it can easily overload operators with information (Cooke, 2006), leading to reduced situational awareness (SA). As a result, there is a growing interest in human factors in UAV operations, including their accuracy and attentiveness during operation and operator selection methods (Cooke, 2006; McKinley et al., 2011). This interest has prompted industry experts to examine the relationship between playing video games (VGs) and flying drones by testing transferable skills between VG players and pilots to operate a UAV (McKinley et al., 2009, 2011).
Event Type
Poster
TimeWednesday, September 11th5:30pm - 6:30pm MST
LocationMcArthur Ballroom
Aerospace Systems
Cognitive Engineering & Decision Making
Computer Systems
Forensics Professional
Health Care
Human Performance Modeling
Individual Differences in Performance
Perception and Performance
Product Design
Safety
Training
Usability and System Evaluation
Extended Reality