Presentation
99. Play Speed and Experience Impacts Visual Behaviors During Clone Hero Gameplay
SessionPoster Session 1
DescriptionVisual processing has predominately looked at central vision's role in processing information. Recently there has been a surge in research looking at peripheral vision’s role in processing information, partly due to the rise of E-Sports research. This study uses Clone Hero, an open-source alternative to Guitar Hero, to study how visual behaviors are influenced by experience level and workload demand. We aim to explore how increasing game difficulty, particularly through speed augmentation, impacts players of varying experience levels. It’s hypothesized that as cognitive workload increases, individuals with higher experience levels will have less dispersion of fixations and increased fixation durations than less experienced individuals for the same conditions. The findings revealed significant differences in fixation dispersion and duration among experienced, moderate, and novice players across both speed conditions. Experience level, speed, fixation duration, and the dispersion of fixations may be significant predictors of song accuracy.
Event Type
Poster
TimeWednesday, September 11th5:30pm - 6:30pm MST
LocationMcArthur Ballroom
Aerospace Systems
Cognitive Engineering & Decision Making
Computer Systems
Forensics Professional
Health Care
Human Performance Modeling
Individual Differences in Performance
Perception and Performance
Product Design
Safety
Training
Usability and System Evaluation
Extended Reality