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VERSION:2.0
PRODID:Linklings LLC
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TZID:America/Phoenix
X-LIC-LOCATION:America/Phoenix
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TZOFFSETFROM:-0700
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:19700101T000000
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BEGIN:VEVENT
DTSTAMP:20241014T203102Z
LOCATION:McArthur Ballroom
DTSTART;TZID=America/Phoenix:20240912T173000
DTEND;TZID=America/Phoenix:20240912T183000
UID:HFESAM_ASPIRE - Presented by HFES_sess108_POS391@linklings.com
SUMMARY:3. Promoting Physical Activity in Long-Term Care With Augmented Re
 ality Experiences
DESCRIPTION:Poster\n\nMark Chignell (University of Toronto); Debbie Barton
  (Centre for Innovation and Research in Aging); Lisa Fannin (Centivizer In
 c.); Justine L. Estey (Centre for Innovation and Research in Aging); and D
 anica Maillet, Caroline Lovens, and Jalila Jbilou (University of Moncton)\
 n\nThe CDC (2019) highlights regular physical activity as crucial for heal
 thy aging, helping prevent or manage chronic diseases in adults over 50. M
 any older adults lack motivation to exercise, but exergaming, combining ex
 ercise and video games, can make it more enjoyable (Yim and Graham 2007). 
 Pedaling exercises are a convenient way to implement exergaming. 2RaceWith
 Me (2RWM) integrates biking with global travel via augmented reality, and 
 is currently used in a number of eldercare settings across Canada. We eval
 uated 2RWM in New Brunswick long-term care centers (2021-2023) to assess e
 xercise frequency, video engagement, staff interest, and to identify oppor
 tunities for design improvement. This paper reports on the study results a
 nd discusses implications for the use of exergaming to boost physical acti
 vity in older people.\n\nTrack: Aging, Augmented Cognition, Children's Iss
 ues, Communications, Cybersecurity, Education, Environmental Design, Gener
 al Sessions, Human AI Robot Teaming (AI), Macroergonomics, Occupational Er
 gonomics, Student Forum, Surface Transportation, Sustainability, System De
 velopment
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