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VERSION:2.0
PRODID:Linklings LLC
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TZID:America/Phoenix
X-LIC-LOCATION:America/Phoenix
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TZOFFSETFROM:-0700
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:19700101T000000
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BEGIN:VEVENT
DTSTAMP:20241014T203102Z
LOCATION:FLW Salon B
DTSTART;TZID=America/Phoenix:20240912T135000
DTEND;TZID=America/Phoenix:20240912T141000
UID:HFESAM_ASPIRE - Presented by HFES_sess245_LECT394@linklings.com
SUMMARY:Towards Adaptive Virtual Reality Systems: Understanding Emotional 
 and Physiological Responses in VR Game
DESCRIPTION:Lecture\n\nAllison Bayro and Heejin Jeong (Arizona State Unive
 rsity)\n\nVirtual reality (VR) affective computing is expanding to include
  systems that can identify and respond to human emotions. This study explo
 res emotional responses in VR using the game Pong to monitor these reactio
 ns under different gameplay conditions. It investigates how game pace and 
 opponent behavior affect emotions, assessed through physiological metrics 
 like electrocardiogram, galvanic skin response, electromyogram, and player
  behaviors. Results from three game variations—slow-paced, fast-paced, and
  lag-induced—showed distinct emotional and physiological responses. Signif
 icant differences were found in arousal and valence levels, with varying h
 eart rate and skin conductance among the game conditions. These findings s
 uggest that VR game design can significantly influence emotional states, p
 roviding insights that could help develop more engaging and responsive VR 
 systems. Thus, this study demonstrates the potential of VR to evoke and me
 asure specific emotional responses, contributing to the fields of human-co
 mputer interaction and affective computing.\n\nTrack: Augmented Cognition\
 n\nSession Chair: Holden Duffie (Clemson University)
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