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VERSION:2.0
PRODID:Linklings LLC
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TZID:America/Phoenix
X-LIC-LOCATION:America/Phoenix
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TZOFFSETFROM:-0700
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:19700101T000000
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BEGIN:VEVENT
DTSTAMP:20241014T203102Z
LOCATION:FLW Salon A
DTSTART;TZID=America/Phoenix:20240912T161500
DTEND;TZID=America/Phoenix:20240912T164400
UID:HFESAM_ASPIRE - Presented by HFES_sess258_LECT518@linklings.com
SUMMARY:Sickness Imminent: How Mental Models of Imminent Motion Affect the
  Onset of Cybersickness in Virtual Reality Locomotion
DESCRIPTION:Lecture\n\nMorgan Sinko, Caden George, Elliot Taylor, and Thom
 as Ferris (Texas A&M University)\n\nThe primary limiting factor in the use
  of unbounded virtual reality is the onset of visually induced motion sick
 ness (VIMS) when a user attempts to move in virtual reality (VR). This mov
 ement in VR is known as locomotion, and motion sickness in the context of 
 virtual reality is known as cybersickness. \nThis human subjects study eva
 luated how the manner in which upcoming motion is communicated in VR envir
 onments has an effect on the development of cybersickness. Motion sickness
  that is experienced in daily life, from riding cars or planes, has been a
 ttributed to the body feeling that it is moving while other senses, such a
 s sight, do not register the typical response of movement. In virtual real
 ity, only the visual channel is typically used to convey movement in an en
 vironment, while the vestibular system and other systems do not receive co
 rresponding input. Describing the movement that the user is about to exper
 ience may, in theory, allow the body to anticipate the motion in the virtu
 al environment, reducing cybersickness.\nBy understanding how a user's men
 tal model of imminent motion affects the experience of cybersickness, we c
 an further refine the design space around which virtual reality locomotion
  is performed. This study is part of a larger body of work in which differ
 ent design factors are explored in the creation of cybersickness-free loco
 motion. There are many benefits to these works, with the overarching goal 
 being to contribute to the creation of a locomotion system inside VR that 
 prevents the onset of cybersickness. With that goal, the exploration and d
 eeper understanding of cybersickness can also be used to help mitigate the
  effects of motion sickness experienced in other common contexts, such as 
 in passenger vehicles.\n\nTrack: Extended Reality\n\nSession Chairs: Elda 
 Lilian Garza (Explico) and Ronak Ranjitkumar Mohanty (University of Wiscon
 sin - Madison)
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